﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MPR.Poker.Model.SYS
{
    public class SYS_MemberSession
    {
        private Int64 m_IDSys = 0;
        private string m_Email = string.Empty;
        private string m_Password = string.Empty;
        private string m_DisplayName = string.Empty;
        private string m_FirstName = string.Empty;
        private string m_LastName = string.Empty;

        /// <summary>
        /// IDSys
        /// 
        /// </summary>
        public Int64 IDSys
        {
            get { return m_IDSys; }
            set { m_IDSys = value; }
        }
        /// <summary>
        /// Email
        /// 
        /// </summary>
        public string Email
        {
            get { return m_Email; }
            set { m_Email = value; }
        }
        /// <summary>
        /// Password
        /// 
        /// </summary>
        public string Password
        {
            get { return m_Password; }
            set { m_Password = value; }
        }
        /// <summary>
        /// DisplayName
        /// Tên trình bày
        /// </summary>
        public string DisplayName
        {
            get { return m_DisplayName; }
            set { m_DisplayName = value; }
        }
        /// <summary>
        /// FirstName
        /// Họ và tên đệm
        /// </summary>
        public string FirstName
        {
            get { return m_FirstName; }
            set { m_FirstName = value; }
        }
        /// <summary>
        /// LastName
        /// Tên
        /// </summary>
        public string LastName
        {
            get { return m_LastName; }
            set { m_LastName = value; }
        }
    }
}
